/**
 * blenlib/DNA_lamp_types.h (mar-2001 nzc)
 *
 * $Id: DNA_lamp_types.java,v 1.1.1.1 2009/07/11 21:54:58 jladere Exp $ 
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

package blender.makesdna;

//#ifndef DNA_LAMP_TYPES_H
//#define DNA_LAMP_TYPES_H
//
//#include "DNA_ID.h"
//#include "DNA_scriptlink_types.h"
//
public class LampTypes {

//struct MTex;
//struct Ipo;
//struct CurveMapping;
//
//typedef struct Lamp {
//	ID id;
//
//	short type, pad3;
//	int mode;
//
//	short colormodel, totex;
//	float r, g, b, k;
//	float shdwr, shdwg, shdwb, shdwpad;
//
//	float energy, dist, spotsize, spotblend;
//	float haint;
//
//
//	float att1, att2;	/* Quad1 and Quad2 attenuation */
//	struct CurveMapping *curfalloff;
//	short falloff_type;
//	short pad2;
//
//	float clipsta, clipend, shadspotsize;
//	float bias, soft;
//	short bufsize, samp, buffers, filtertype;
//	char bufflag, buftype;
//
//	short ray_samp, ray_sampy, ray_sampz;
//	short ray_samp_type;
//	short area_shape;
//	float area_size, area_sizey, area_sizez;
//	float adapt_thresh;
//	short ray_samp_method;
//	short pad1;
//
//	/* texact is for buttons */
//	short texact, shadhalostep;
//
//	/* sun/sky */
//	short sun_effect_type;
//	short skyblendtype;
//    float horizon_brightness;
//    float spread;
//    float sun_brightness;
//    float sun_size;
//    float backscattered_light;
//    float sun_intensity;
//	float atm_turbidity;
//    float atm_inscattering_factor;
//    float atm_extinction_factor;
//    float atm_distance_factor;
//	float skyblendfac;
//	float sky_exposure;
//	short sky_colorspace, pad4;
//
//	/* yafray: photonlight params */
//	int YF_numphotons, YF_numsearch;
//	short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
//	float YF_causticblur, YF_ltradius;
//	/* yafray: glow params */
//	float YF_glowint, YF_glowofs;
//	short YF_glowtype, YF_pad2;
//
//	struct MTex *mtex[18];			/* MAX_MTEX */
//	struct Ipo *ipo;
//
//	/* preview */
//	struct PreviewImage *preview;
//
//	ScriptLink scriptlink;
//} Lamp;

/* **************** LAMP ********************* */

/* type */
public static final int LA_LOCAL=		0;
public static final int LA_SUN=			1;
public static final int LA_SPOT=		2;
public static final int LA_HEMI=		3;
public static final int LA_AREA=		4;
/* yafray: extra lamp type used for caustic photonmap */
public static final int LA_YF_PHOTON=	5;

/* mode */
public static final int LA_SHAD_BUF=	1;
public static final int LA_HALO=		2;
public static final int LA_LAYER=		4;
public static final int LA_QUAD=		8;	/* no longer used */
public static final int LA_NEG=			16;
public static final int LA_ONLYSHADOW=	32;
public static final int LA_SPHERE=		64;
public static final int LA_SQUARE=		128;
public static final int LA_TEXTURE=		256;
public static final int LA_OSATEX=		512;
public static final int LA_DEEP_SHADOW=	1024;
public static final int LA_NO_DIFF=		2048;
public static final int LA_NO_SPEC=		4096;
public static final int LA_SHAD_RAY=	8192;
/* yafray: lamp shadowbuffer flag, softlight */
/* Since it is used with LOCAL lamp, can't use LA_SHAD */
public static final int LA_YF_SOFT=		16384;
public static final int LA_LAYER_SHADOW=32768;
public static final int LA_SHAD_TEX=    (1<<16);

/* layer_shadow */
public static final int LA_LAYER_SHADOW_BOTH=	0;
public static final int LA_LAYER_SHADOW_CAST=	1;
public static final int LA_LAYER_SHADOW_RECEIVE=2;

/* sun effect type*/
public static final int LA_SUN_EFFECT_SKY=		1;
public static final int LA_SUN_EFFECT_AP=		2;

/* falloff_type */
public static final int LA_FALLOFF_CONSTANT=	0;
public static final int LA_FALLOFF_INVLINEAR=	1;
public static final int LA_FALLOFF_INVSQUARE=	2;
public static final int LA_FALLOFF_CURVE=		3;
public static final int LA_FALLOFF_SLIDERS=		4;


/* buftype, no flag */
public static final int LA_SHADBUF_REGULAR=		0;
public static final int LA_SHADBUF_IRREGULAR=	1;
public static final int LA_SHADBUF_HALFWAY=		2;

/* bufflag, auto clipping */
public static final int LA_SHADBUF_AUTO_START=	1;
public static final int LA_SHADBUF_AUTO_END=	2;

/* filtertype */
public static final int LA_SHADBUF_BOX=		0;
public static final int LA_SHADBUF_TENT=	1;
public static final int LA_SHADBUF_GAUSS=	2;

/* area shape */
public static final int LA_AREA_SQUARE=	0;
public static final int LA_AREA_RECT=	1;
public static final int LA_AREA_CUBE=	2;
public static final int LA_AREA_BOX=	3;

/* ray_samp_method */
public static final int LA_SAMP_CONSTANT=		0;
public static final int LA_SAMP_HALTON=			1;
public static final int LA_SAMP_HAMMERSLEY=		2;


/* ray_samp_type */
public static final int LA_SAMP_ROUND=	1;
public static final int LA_SAMP_UMBRA=	2;
public static final int LA_SAMP_DITHER=	4;
public static final int LA_SAMP_JITTER=	8;

/* mapto */
public static final int LAMAP_COL=		1;
public static final int LAMAP_SHAD=		2;


//#endif /* DNA_LAMP_TYPES_H */
}
